Fantasy Wargaming

It’s was no secret at the time, that I spent an inordinate amount of my attention to creating fantasy wargaming worlds to explore.  I guess it’s no secret now, either.  So why am I blurting this out now?  I was cleaning and organizing things, trying to reign in my uncontrolled accumulation of stuff, and opening up my Applesoft textbook from high school, entitled “A Guide to Programming in Applesoft” by Bruce Presley.  I remember the class.  It was taught by an abnormally masculine girls sports coach, and was pretty much a sleeper class for me.  I remember that the instructor (who may have only paged through the textbook that summer) had a problem with me keying in “?” for print statements.  That was the first time it was suspected that I may be engaging in hacker-like activities.  I never did show her that I could edit my code with ESC + I,J,K,M.  Oh well.

At this time, it was my dream to capture lightning in a bottle and pick up where Richard Garriott left off.  It’s true, I was going to be the next Fantasy Wargaming superstar.  “Fantasy Wargaming” was a book by Bruce Cordell that I found infinitely more interesting than all other D&D books, with the exception of the “Grimtooth’s Traps” series for 2 reasons: The first was that depth of historical detail and breadth of research that went into compiling the source material for the gaming rules.  It’s seemed every detail was covered, and actually led me into reading historical thesis based on medieval day to day activities.  The second is that the rules were not coherent and complete nor were they by any means playable in any enjoyable fashion.  It took me a while to catch on to that second fact, but in the mean time, I would continue to operate in my deluded milleu, trying to eke out a playable game.  As other students learned how to make student rosters, and report semester grades, I worked on making a gaming master piece.

So why haven’t you heard of this marvelous endeavor?  Because, as I just discovered, it only exists on a few sheets of paper jammed in my High School text book.

I present the hand written notes for Fantasy Wargaming, scribbled during my Computer Basics class of the 1984 Fall semester.

Fantasy Wargaming Programming Notes

One thought on “Fantasy Wargaming”

  1. It’s design documentation! My computer class in high school was taught by a good, interested teacher. He did all he could with us unruly lot, but one thing that sticks with me to this day: his plea that we “don’t compose at the keyboard!” That roughly translates into think about your design before starting to code. Still, prototyping is a lot of fun too. :-)

You are one of the few that has achieved this level. Do not leave it unsung.